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Unity cloud build manifest example
Unity cloud build manifest example











unity cloud build manifest example

Our users whose projects are on this new version of Xcode can build for iOS. And we’ll be adding Unity 5 support once it leaves beta. We’ve started supporting the public beta versions of Unity 4.6 in Cloud Build. It works great with Unity Cloud Build! Unity 4.6 Beta And we think you’ll come up with even more cool ways to use this data! External Xcode Framework Supportįor those of you that rely on external Xcode frameworks, we recommend using the Xcode Manipulation API, which provides a cleaner way to work with those dependencies. For example, this would let you display the build number on the splash screen of your game for debug purposes. The Unity Cloud Build Manifest is injected into your game at build time and provides run-time access to key pieces of build related data. DSYM files, allows you to test and debug your game when using Unity Cloud Build.

unity cloud build manifest example

Debug / Development BuildsĪ highly-requested feature which, in combination with our new support for. This means that Unity Cloud Build can execute one set of instructions for the iOS build sequence and a different set of instructions for your Android or web builds.

unity cloud build manifest example

As of our last update, Unity Cloud Build has some cool new features that we’re hoping will speed up your development pipeline and make your lives even easier: Advanced Build Settingsįor those of you who were excited by the “In the Labs” blog post regarding Custom Build Configurations, we now have similar features in Unity Cloud Build: the ability to automate pre- and post-processing of your project and create custom scripting defines, on a per-platform basis.













Unity cloud build manifest example